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Steam voice codec quality improved (14/04/11 update)

Posted:
Thu Apr 14, 2011 9:16 pm
by Kusuri
Re: Steam voice codec quality improved (14/04/11 update)

Posted:
Thu Apr 14, 2011 9:38 pm
by Renegade
Probably, yes. Thanks for pointing this out.
After this update, you'll likely need to reconvert your songs to the higher sampling rate, which I believe is 16kHz. We'll know for certain if after this update everyone's audio files start playing back sped-up and high-pitched.
Re: Steam voice codec quality improved (14/04/11 update)

Posted:
Thu Apr 14, 2011 10:31 pm
by cebceb44
Sadly, it doesn't look like hldj can win here. The SILK voice codec does not support loading a voice from file.
There's a command for reverting back to the old voice system, but it is server side, requires admin access, and the command is set to use SILK by default.
What.

Posted:
Thu Apr 14, 2011 11:29 pm
by 13/F/Jesus

Please tell me this isn't a bad thing.
New Codec!!

Posted:
Thu Apr 14, 2011 11:36 pm
by InfernalDemon
http://www.teamfortress.com/hatless/Just to let everyone know, TF2 is switching to a new voice codec which may allow for better quality micspam. So we may need to find out the specifics on it and adjust hldj's converter accordingly.
Re: What.

Posted:
Fri Apr 15, 2011 12:26 am
by Renegade
Re: Steam voice codec quality improved (14/04/11 update)

Posted:
Fri Apr 15, 2011 1:28 am
by Recon
http://intoxgaming.com/forum/showthread.php?tid=20390I have devised a tutorial to serve as a temporary replacement for HLDJ until this gets cleared up.
Also, I heard somewhere that the codec does not allow playback from a file. If this is correct... then it may get a little complicated rebounding.
Team Fortress 2 Now Uses SILK Codec

Posted:
Fri Apr 15, 2011 11:11 am
by sanitysama
Re: Team Fortress 2 voice codec update [14/04/11]

Posted:
Fri Apr 15, 2011 2:14 pm
by morrowindsky
Re: Team Fortress 2 voice codec update [14/04/11]

Posted:
Fri Apr 15, 2011 3:14 pm
by Renegade
HLDJ generally is an interface between the game and itself. So even if audio playback via voice_inputfromfile doesn't work, any other method that involves an external process can be used/automated through HLDJ, whether it be by starting an external program to play audio or integrating a virtual audio device into HLDJ to stream audio files into the game. The system is there, the only question is time and Implementation (ideally would need to re-implement HLDJ).
Re: Team Fortress 2 voice codec update [14/04/11]

Posted:
Fri Apr 15, 2011 4:10 pm
by Trar
You guys ARE going to find a workaround, are you?
Re: Team Fortress 2 voice codec update [14/04/11]

Posted:
Fri Apr 15, 2011 11:12 pm
by Renegade
We'll let the dust settle on this update first. Even as it is now, it only applies to one game.
Re: Team Fortress 2 voice codec update [14/04/11]

Posted:
Sat Apr 16, 2011 7:59 am
by bobmail
I think it applies to the games that got updated for instance CSS, HL2DM etc. Since HLDJ suddendly stopped working for me in those games, I tried to reinstall to a newer version without success.
Re: Team Fortress 2 voice codec update [14/04/11]

Posted:
Sat Apr 16, 2011 8:26 am
by Trar
Re: Steam voice codec quality improved (14/04/11 update)

Posted:
Sat Apr 16, 2011 3:00 pm
by icekatana8825