L4D Lobby function

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L4D Lobby function

Postby Kalkin » Sun Jan 25, 2009 2:59 pm

I just want to suggest that you create a function that allows HLDJ to function in L4D lobbies, as it would make the wait much easier if there was something to listen to.
Kalkin
 

Re: L4D Lobby function

Postby Renegade » Sun Jan 25, 2009 5:56 pm

I don't own a copy of L4D to test on yet (it's much too expensive right now), but from what I recall of the demo, was voice allowed in the lobbies? How is voice recording triggered there? i.e. is it push-to-talk or sensitivity triggered?

Try selecting a song and then entering "playaudio" in console; does this play the song?
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Re: L4D Lobby function

Postby Renegade » Thu Feb 19, 2009 9:03 pm

I've just tried it; seems to work on a different cvar. I'll take a look and see if I can find out which it is.
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Re: L4D Lobby function

Postby Badm » Fri Jan 28, 2011 4:08 pm

Any news on this function? Or does anyone know a workaround for getting HLDJ to work in a lobby/is there any way at all?
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Re: L4D Lobby function

Postby Renegade » Sat Jan 29, 2011 7:04 pm

I haven't found any cvars yet controlling lobby chat, it's probably a separate voice comm system that isn't tied into the engine.
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