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hldj.org • View topic - Steam voice codec quality improved (14/04/11 update)

Steam voice codec quality improved (14/04/11 update)

News about HLDJ updates

Re: Team Fortress 2 voice codec update [14/04/11]

Postby ThatGuy » Sat Apr 16, 2011 4:21 pm

Hope yall can get an fix up soon...
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Re: Team Fortress 2 voice codec update [14/04/11]

Postby Recon » Sat Apr 16, 2011 5:17 pm

Renegade, I know I'm being greedy here, as this is not a commercial product, and I know I have absolutely no right to demand something of you, but I'd say about 70% your program's users play it on TF2 regularly. There's also the fact that, in eventuality, all Source 2007+ games will be updated to SILK.

I honestly don't think that letting "the dust settle" is the greatest idea. I believe there are other ways to stream, but not without a total revamp of how HLDJ works.
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Re: Team Fortress 2 voice codec update [14/04/11]

Postby Renegade » Sat Apr 16, 2011 7:06 pm

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Re: Steam voice codec quality improved (14/04/11 update)

Postby Trar » Sun Apr 17, 2011 2:01 pm

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Re: Steam voice codec quality improved (14/04/11 update)

Postby Haua » Sun Apr 24, 2011 8:14 am

HI , i am portuguese and i just want to says that you guys rules , and hldj is worldwide .
i hope that you can fix this problem , so we can enjoy hldj once more .
sorry for my , english . Long live S.L. BENFICA :D
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Re: Steam voice codec quality improved (14/04/11 update)

Postby Vergus » Sun Apr 24, 2011 1:14 pm

Hi, I'm from Russia, for a long time does not work HLDJ, you will solve problemma? or will you wait in the trenches?
My nickname =ЗеЛёНыЙ=
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Re: Steam voice codec quality improved (14/04/11 update)

Postby Trar » Tue Apr 26, 2011 4:11 pm

Let's hope they'll be able to find a workaround! Until then, I suppose we could use viewtopic.php?f=3&t=1105 for the time being.
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Re: Team Fortress 2 voice codec update [14/04/11]

Postby Vergus » Fri Apr 29, 2011 11:49 pm

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Re: Steam voice codec quality improved (14/04/11 update)

Postby Kusuri » Thu May 05, 2011 6:21 pm

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Re: Steam voice codec quality improved (14/04/11 update)

Postby d1mon » Tue May 24, 2011 1:01 pm

plz....make a working version for new voice codek, it
became very boring to play on
my fun server trikz
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Re: Steam voice codec quality improved (14/04/11 update)

Postby auditor » Tue May 24, 2011 2:07 pm

I guess the dust is settled by now and it's unlikely that Valve will change anything, as usual.

Are you guys planning on making HLDJ compliant with the new silk codec?

I'm a programmer (not used to C++, though) and i saw the great effort you guys put into this and i feel like it shouldn't go to waste. I'm not nagging about a quick solution here, since i've poked around quite a lot and i understand the dificulties in making the system work with the new codec. I'm just wondering if you guys have any plan to carry on with the project. If not, i (and other people) can start searching for new alternatives and/or develop something new, even it not being the best course of action.

If you're in need of any help too, let me know. ;)
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Re: Steam voice codec quality improved (14/04/11 update)

Postby d1mon » Tue May 24, 2011 4:10 pm

I'm just a user of this program :( if I knew how
to do, of course I helped by.mne just have to
wait a working version :(
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Re: Steam voice codec quality improved (14/04/11 update)

Postby Renegade » Tue May 24, 2011 7:04 pm

If a new HLDJ is in the works, then it will probably be a rewrite (in C# or Java). Although the current HLDJ can be modified to workaround the new system.
When a rewrite might happen just depends on how much time I have to write a virtual audio device driver, plus re-implementation.
Of course if anyone wants to develop an alternative, it can only be a good thing.
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Re: Steam voice codec quality improved (14/04/11 update)

Postby auditor » Tue May 24, 2011 7:07 pm

Well, the question was more on "are you willing to make a new HLDJ"? I feel like the interface you made with the console integration isn't something worth just tossing away, really.

If i can help in any way, count me in.
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Re: Steam voice codec quality improved (14/04/11 update)

Postby Renegade » Tue May 24, 2011 7:23 pm

It's a sticky set of issues:
1) The interface and HLDJ currently works as-is, as long as server operators enable the functionality. Any new HLDJ that circumvents this would be going against server operator's wishes if they had chose to disable it.
2) If a virtual audio device driver is used for the "new" HLDJ:
a) It won't sound as good as the current (voice_inputfromfile) method
b) It will work for all games that enable microphone input, which means the interface shouldn't be HL-specific (later on, HLDJ's HL-specific console interface can be added as a plugin)

so the issues are primarily: sound quality, abusability, and interface
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