Search found 3 matches
- Wed Mar 18, 2009 4:57 pm
- Forum: Comments & Suggestions
- Topic: (Solved!) Suggestions for TF2 "wait" Command
- Replies: 7
- Views: 192153
Re: (Solved!) Suggestions for TF2 "wait" Command
Actually, I've figured out a hack around this. alias hldj_select_dir "hldj_select_file; exec hldj_unquickselect.cfg; wait 60; exec hldj_quickselect.cfg; hldj_custom_selectdir" alias listaudio "wait 60;hldj_curdir; hldj_curaudio;exec hldj_listaudio.cfg; hldj_custom_listaudio" I stuck that in my ...
- Wed Mar 18, 2009 4:53 pm
- Forum: Comments & Suggestions
- Topic: Pause feature
- Replies: 4
- Views: 37790
Re: Pause feature
Are you referring to the wait command? I'm not sure how that would factor into any sort of solution... firstly, the wait command counts system "tick"s - which is frame/CPU dependent, and not constant in time. Also, if I have the time-lapse given in seconds, why would I want to convert it to waits ...
- Fri Mar 13, 2009 9:44 pm
- Forum: Comments & Suggestions
- Topic: Pause feature
- Replies: 4
- Views: 37790
Re: Pause feature
Actually, if you can count the waits, this would be easy to do. Just use the following formula: ( ( wav file size in bytes - 44 ) / 37.5) rounded up == wav length in waits Same thing works in reverse. Just get the number of waits that passed, and find how far the game read in bytes (Rounding back a ...