Search found 1500 matches
- Sun Apr 13, 2008 10:34 pm
- Forum: Request Audio
- Topic: Read this before posting in this section
- Replies: 0
- Views: 34101
Read this before posting in this section
Got a tune stuck in your head? Need to find a song that you just can't seem to find anywhere else? Here's the place to ask the community for links to audio files you are looking for. You can ask for music, short clips, funny voices, etc, whatever you've been looking to add to your collection. When ...
- Sun Apr 13, 2008 10:32 pm
- Forum: Submit Audio
- Topic: Read this before posting in this section
- Replies: 3
- Views: 44865
Read this before posting in this section
This is the place to submit audio files you want to share with the community. You can submit music, short clips, funny voices, etc, whatever you have or would like to have in your audio directory. When submitting please specify the title, artist, file encoding, whether or not its been pre-formatted ...
- Sun Apr 13, 2008 10:31 pm
- Forum: Tips & Tricks
- Topic: Removing extra silence from Audacity files
- Replies: 0
- Views: 34091
Removing extra silence from Audacity files
For those of you using Audacity for audio conversions, there is a confirmed bug where it tends to add extra silence to the end of your track when you resample it (i.e. change the frequency). The solution to get around this is as follows: Before exporting to wav, select Project > Quick Mix (or if you ...
- Sun Apr 13, 2008 10:31 pm
- Forum: Tips & Tricks
- Topic: Reducing Bass & Volume
- Replies: 5
- Views: 62095
Reducing Bass & Volume
So you're converted your audio files no problem, but find they still sound distorted, "crunchy", or just too loud? This may be a problem with too much bass and/or volume (which is not suited for the voice comm system) and here are some tips on how to reduce it: You'll need some form of audio editor ...
- Sun Apr 13, 2008 10:28 pm
- Forum: Tips & Tricks
- Topic: Setting up 3rd-party Source Mods (in HLDJ 1.4.x)
- Replies: 1
- Views: 18464
Setting up 3rd-party Source Mods (in HLDJ 1.4.x)
** For those using the current build of HLDJ (1.5.0 beta or greater), these additional steps are no longer necessary: just add your games as normal. This explains the additional steps required to configure a 3rd-party Source mod , which is any game located under the " SourceMods " directory in the ...
- Sun Apr 13, 2008 10:27 pm
- Forum: Help
- Topic: Read this before posting in this section
- Replies: 0
- Views: 65839
Read this before posting in this section
Welcome to the help section. Here you can ask for help with any problem you are having using HLDJ. Before posting, please ensure you have at least read the getting started section of the manual , as well as all stickies in this section. Performing a search on your problem or checking the Known Game ...
- Sun Apr 13, 2008 10:27 pm
- Forum: Help
- Topic: Known Game Issues
- Replies: 3
- Views: 60231
Known Game Issues
Game: SDK2007-based games (i.e. Team Fortress 2, Left4Dead, etc.) Issue #1: Audio list not updating properly after switching directories Severity: Low Status: Fixed (in 1.5.0 beta) Solution : download the HLDJ 1.5.0 beta or simply enter "la" once more. Info : It has been determined that TF2 (and ...
- Sun Apr 13, 2008 10:25 pm
- Forum: Updates
- Topic: Version 1.4.5 Released!
- Replies: 0
- Views: 14633
Version 1.4.5 Released!
HLDJ v1.4.5 is out! I've now released 1.4.5 out-right instead of having to consistently direct people to using the current builds. Really, what was holding it back was the lack of complete documentation, but to be completely realistic, it's better released now than fully documented and released 2 ...
- Sun Apr 13, 2008 10:23 pm
- Forum: General Discussion
- Topic: Developing with HLDJ's Interface
- Replies: 4
- Views: 60003
Developing with HLDJ's Interface
Part and parcel of creating a tool that acts like an in-game jukebox and file browser is to first create a rich, robust, and co-operative interface between the game (taking primary user input) and the tool running in the background. Naturally, this interface that HLDJ employs is well-suited for all ...
- Sun Apr 13, 2008 10:21 pm
- Forum: General Discussion
- Topic: Welcome to the Forums
- Replies: 0
- Views: 30185
Welcome to the Forums
Welcome to the Half-Life DJ Forums. Feel free to discuss any topics that relate to HLDJ, Steam, or gaming in general. Enjoy your stay!
- Sat Apr 12, 2008 3:56 pm
- Forum: Comments & Suggestions
- Topic: Add playlist
- Replies: 3
- Views: 28601
Re: Add playlist
The current version already supports this, just bind a key to load the folder you want: bind <KEY> "bind = >$\<PATH_TO_FOLDER>\<FOLDER_NAME>\; hldjsd" So for example: bind a "bind = >$\Music\; hldjsd" bind b "bind = >$\Fun\; hldjsd" bind c "bind = >$\Vox\; hldjsd" bind d "bind = >$\Personal\; hldjsd ...
- Sat Apr 12, 2008 3:32 pm
- Forum: Help
- Topic: conversion problem
- Replies: 5
- Views: 4759
Re: conversion problem
You've changed the frequency in the wrong location, make sure you're changing it from the "Project Rate" drop-down box, lower-left of your screen.
A visual demo from the manual.
A visual demo from the manual.
- Wed Apr 09, 2008 8:38 pm
- Forum: Help
- Topic: Sounds play faster than normal in-game
- Replies: 1
- Views: 4370
Re: Sounds play faster than normal in-game
Source games require frequency to be 11025Hz (8000Hz is for HL1 games).
From the manual: HL Audio Format
From the manual: HL Audio Format
- Sat Apr 05, 2008 6:37 pm
- Forum: Help
- Topic: Sound very inapprehensible!
- Replies: 34
- Views: 34964
Re: Sound very inapprehensible!
And the sample/test files, how do they sound?
- Fri Apr 04, 2008 7:50 pm
- Forum: Help
- Topic: Sound very inapprehensible!
- Replies: 34
- Views: 34964
Re: Sound very inapprehensible!
Did you follow this visual guide exactly? Be mindful of *which* frequency setting you're changing (make sure its the "Project Rate" drop-down box at the bottom of your screen) and also be sure you are setting the correct frequency for the game you are playing ( 8000 Hz for HL1, 11025 Hz for Source ...