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HLDJ playing sounds weirdly

Posted: Fri Apr 15, 2011 4:00 pm
by Killdozer
Whenever I toggle the playback for any sound it is very quiet and the sound seems to loop endlessly on the first microsecond of the clip to eventually create a loud persistent tone.

I have tried this both online and on my local server with the same result.

EDIT: Also during the looping, my mic is still working as if I wasn't playing a sound

EDIT: Well, I've discovered that my mic is just getting feedback from my speakers, but HLDJ still is not playing any sounds

EDIT: As far As I can tell, the voice_input file is being made correctly, it has the correct sound, but it is not being played ingame

1.) HLDJ correctly launches the game for me
2.) HLDJ - Some game files could not be written ( 1 error ) !
3.) It tells me that the song has been loaded and that the sound file was written
4.) Yes, the sample file shows up
5.) Yes, my mic is working fine and my options are set fine (in my opinion)

Re: HLDJ playing sounds weirdly

Posted: Fri Apr 15, 2011 11:05 pm
by Renegade
As long as voice_input.wav is being generated, everything would appear to be functioning normally (assuming it is in the correct location). Be advised of recent updates if the game you're playing is TF2 (see the announcements). Otherwise, you might try activating audio playback manually by invoking the following commands (in console) after voice_input.wav has been generated:

Code: Select all

voice_inputfromfile 1; voice_loopback 1; voice_forcemicrecord 0; voice_modenable 1; voice_enable 1; +voicerecord

Re: HLDJ playing sounds weirdly

Posted: Fri Apr 15, 2011 11:21 pm
by Killdozer
Yes, I tried that and also tried reinstalling the game (CSS) with no luck.

The 32 and 64 bit programs are both having the same problem too

Re: HLDJ playing sounds weirdly

Posted: Sat Apr 16, 2011 9:49 pm
by Renegade
We've confirmed that the update for Team Fortress 2 actually affects all Source games, and this is the problem you are experiencing. You'll need to play on a server with sv_use_steam_voice set to 0.
See here for more info: http://hldj.org/forums/viewtopic.php?f=4&t=1079