HLDJ plays sounds on mic instead of the music
Posted: Tue Jul 26, 2011 5:55 am
1) Does HLDJ launch the game correctly for you?
Yes.
2) Does "HLDJ Loaded Successfully" appear in console on starting the game (with no errors)?
Unknown command "hldjsf"
Host_WriteConfiguration: Wrote cfg/hldj_cmd_a.cfg
(I'm assuming this is the problem).
3) What is the console output after selecting a song, or issuing other HLDJ commands such as "hldj_next"?
Host_WriteConfiguration: Wrote cfg/hldj_cmd_b.cfg
Loaded : Disturbed - Indestructible
4) After creating your own local server and enabling playing of audio files:
4-a) Load one of the sample audio files and perform a search of your Steam directory (without stopping HLDJ) for the file "voice_input.wav" - does it show up, and if so, where?
Yes, the file shows up in steamapps->Account name->counter-strike source.
4-b) If it exists, open it in an audio player: does it sound like the audio file you loaded?
Yes.
4-c) If it exists, return to the game, and enter the following into console:
Code: Select all
voice_inputfromfile 1; voice_loopback 1; voice_forcemicrecord 0; voice_modenable 1; voice_enable 1; +voicerecord
Does the audio file start to play?
No, when I enter those commands in console it stops HLDJ from playing (which doesn't matter because it wasn't working in the first place).
5) Does voice normally work for you? If not, or you do not have a mic, have you remembered to set up any applicable options in your operating system and/or the game?
Yes, voice normally works for me; however, I do not technically have a mic because I play on a laptop and the "mic" is built in. This shouldn't matter though because before CSS updated to the orangebox engine I was using HLDJ flawlessly.
Yes.
2) Does "HLDJ Loaded Successfully" appear in console on starting the game (with no errors)?
Unknown command "hldjsf"
Host_WriteConfiguration: Wrote cfg/hldj_cmd_a.cfg
(I'm assuming this is the problem).
3) What is the console output after selecting a song, or issuing other HLDJ commands such as "hldj_next"?
Host_WriteConfiguration: Wrote cfg/hldj_cmd_b.cfg
Loaded : Disturbed - Indestructible
4) After creating your own local server and enabling playing of audio files:
4-a) Load one of the sample audio files and perform a search of your Steam directory (without stopping HLDJ) for the file "voice_input.wav" - does it show up, and if so, where?
Yes, the file shows up in steamapps->Account name->counter-strike source.
4-b) If it exists, open it in an audio player: does it sound like the audio file you loaded?
Yes.
4-c) If it exists, return to the game, and enter the following into console:
Code: Select all
voice_inputfromfile 1; voice_loopback 1; voice_forcemicrecord 0; voice_modenable 1; voice_enable 1; +voicerecord
Does the audio file start to play?
No, when I enter those commands in console it stops HLDJ from playing (which doesn't matter because it wasn't working in the first place).
5) Does voice normally work for you? If not, or you do not have a mic, have you remembered to set up any applicable options in your operating system and/or the game?
Yes, voice normally works for me; however, I do not technically have a mic because I play on a laptop and the "mic" is built in. This shouldn't matter though because before CSS updated to the orangebox engine I was using HLDJ flawlessly.