How to use the Custom folder
Posted: Mon Sep 08, 2008 10:55 pm
A "custom" folder will be automatically generated for you the first time you start a game in HLDJ.
In this folder you can place any files you want, and these files will automatically be copied to your game directory when you start the game in HLDJ. You'll notice there's already a file in the custom folder, named "hldj_custom.cfg". This file, in addition to being copied to the game directory, will also be executed automatically when you start the game.
A typical use of this feature could be to create your own custom HLDJ aliases/binds:
Another example of this feature is a Custom Command Menu (for HL1 only). You can place your customized "commandmenu.txt" file into the custom folder and have it loaded every time you start HLDJ.
The How to bind songs to keys tutorial also makes use of this feature.
In this folder you can place any files you want, and these files will automatically be copied to your game directory when you start the game in HLDJ. You'll notice there's already a file in the custom folder, named "hldj_custom.cfg". This file, in addition to being copied to the game directory, will also be executed automatically when you start the game.
A typical use of this feature could be to create your own custom HLDJ aliases/binds:
Code: Select all
bind p hldjsca
bind "`" "toggleconsole; la"
alias a la
alias halfsec "wait 50"
// etc.
The How to bind songs to keys tutorial also makes use of this feature.