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Selecting a file by name in console

Posted: Mon Jun 25, 2012 11:00 am
by SamusGG
Hi there,

I want to know how to select a specific file by name, just by typing in console

I have a folder on my Desktop called "New", and inside are the songs i use for hldj.

If I wanted to play the song "Toys" from this folder without having to type "la" and looking for the number of the song, how do I do this?

I don't want to bind a key to pick it, I just want to be able to search for the song by typing a command in console because I have a lot of songs in the "New" folder.

Let me know if you can help, thank you!

Re: Selecting a file by name in console

Posted: Tue Jun 26, 2012 1:34 am
by Renegade
enter 'hldj2' and 'hldj3' in-console for in-game help.

i.e. to search for "some file" in the current audio directory:

Code: Select all

bind = some*file; hldjsf
or to always search from the "New" sub-directory:

Code: Select all

bind = $\New\some*file; hldjsf

Re: Selecting a file by name in console

Posted: Tue Jun 26, 2012 11:44 am
by SamusGG
So that's the only wait to do it, so really that isn't any faster than just looking for the file among the list, all it's good for is for binding a key to find a song really

Re: Selecting a file by name in console

Posted: Thu Jun 28, 2012 8:13 pm
by Renegade
it's only as fast as you can type (as is the case with any search).

if you have a key bound to hldjsf, then you only need to type

Code: Select all

bind = some*search*string
and then hit your hldjsf key.

Re: Selecting a file by name in console

Posted: Wed Jul 25, 2012 8:18 pm
by trevor155a
Can you explain that a little easier to understand because I want to change the directory to "C:\Users\Trevor\Desktop\HLDJ audio" in the Console.

Re: Selecting a file by name in console

Posted: Tue Jul 31, 2012 12:52 am
by Renegade
trevor155a wrote:Can you explain that a little easier to understand because I want to change the directory to "C:\Users\Trevor\Desktop\HLDJ audio" in the Console.

Code: Select all

bind = "C:\Users\Trevor\Desktop\HLDJ*audio"; hldjsd