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CS 1.6 Problem! Help!

Posted: Sun Oct 19, 2008 10:25 am
by DavidBlaine1101
OK, I need help with this.

I start up HLDJ, go into a server and when i try to play a song, all i hear is me talking into my mic. Please Help :[

System Specs.:

Time of this report: 10/19/2008, 11:18:04
Machine name: DAVID-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
Language: English (Regional Setting: English)
System Manufacturer: ACER
System Model: Aspire M5641
BIOS: BIOS Date: 04/08/08 17:07:53 Ver: 08.00.15
Processor: Intel(R) Pentium(R) Dual CPU E2200 @ 2.20GHz (2 CPUs), ~2.2GHz
Memory: 3838MB RAM
Page File: 2614MB used, 5289MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

Re: CS 1.6 Problem! Help!

Posted: Sun Oct 19, 2008 4:33 pm
by Renegade
I'd be glad to, if only I knew how to work HLSS... perhaps you want a different forum?

Re: CS 1.6 Problem! Help!

Posted: Sun Oct 19, 2008 8:57 pm
by DavidBlaine1101
OOPS, i meant hldj :oops:

Re: CS 1.6 Problem! Help!

Posted: Sun Oct 19, 2008 9:09 pm
by Renegade
1) Did HLDJ launch the game for you?
2) Did you see "HLDJ loaded successfully" in console?
3) Does the file list display all your songs correctly?
4) Did you see any errors in console before or after attempting to select a song?
5) Was "voice_input.wav" created in the "cstrike" directory after selecting a song?
6) Do any other HLDJ commands work (i.e. 'hldjn', 'la', etc)?
7) Have you tried this on a local server?
8) If you're on Vista, have you tried plugging in a mic first to initialize the drivers?

Re: CS 1.6 Problem! Help!

Posted: Mon Oct 20, 2008 4:17 pm
by DavidBlaine1101
hldj_sela.cfg successfully created!
HLDJ successfully loaded!
Quick-Start Guide:
1 ) enter 'la' to display the audio list.
2 ) enter the number of the file to load.
3 ) press the F2 key to start/stop audio.

Basic Commands:
hldjn, hldjp - loads the next/previous audio file.
hldjca, hldjcd - displays the current audio file/directory in console and on-screen.
hldjsca, hldjstca - displays the current audio file in public/team chat.
hldjsq, hldjqa - stops HLDJ and quits the current game/quits both.
________________________________________________________________________________________
] la
"=" = "Directory: C:\Users\David\Desktop\HLDJ\Audio"
"=" = "Current: (none) Next: Tool_04_Bottom"
1. .\ 2. ..\
3. Tool_04_Bottom
] 3
hldj_selb.cfg successfully created!
"=" = "Loading--Tool_04_Bottom
________________________________________________________________________________________
and yes i use vista, and yes, i use a mic.

Re: CS 1.6 Problem! Help!

Posted: Thu Oct 23, 2008 6:24 pm
by DavidBlaine1101
PLEASE HELP :[

Re: CS 1.6 Problem! Help!

Posted: Thu Oct 23, 2008 9:11 pm
by Renegade
please answer 5,6, and 7.

Re: CS 1.6 Problem! Help!

Posted: Sat Oct 25, 2008 7:33 pm
by DavidBlaine1101
5) No
6) Yes
7) Yes. It Didnt Work

Re: CS 1.6 Problem! Help!

Posted: Sat Oct 25, 2008 8:59 pm
by Renegade
DavidBlaine1101 wrote:5) No...
Ensure your game directory is along the lines of "...\steamapps\username\counter-strike\cstrike"; this is where "voice_input.wav" will be placed after you've selected an audio file. Does HLDJ work with any of your other games?

Re: CS 1.6 Problem! Help!

Posted: Sun Oct 26, 2008 6:50 am
by DavidBlaine1101
Yup, thats where i looked.

And no.

Re: CS 1.6 Problem! Help!

Posted: Sun Oct 26, 2008 10:05 am
by Renegade
Hmm, kinda stumped on this one... you can try removing the game aspect from the problem by invoking HLDJ commands directly:

1) Disable "launch game" in options and start CS in HLDJ
2) in your cstrike folder create a file named "hldj_sela.cfg"
3) the file should quickly disappear (HLDJ has consumed it on initializaion)
4) Next, create a file "x.txt" (we'll rename it later) and place the following in it:

Code: Select all

bind "=" "3"
( '=' being your command Relay key, and '3' the number of the song; change these as applicable)
5) rename the file to "hldj_selb.cfg"
6) the file should be consumed by HLDJ and "voice_input.wav" created shortly thereafter in the directory.

If any, which step does not produce the expected outcome?