Left 4 Dead <-> HLDJ
Posted: Sat Feb 14, 2009 8:24 pm
So I set my HLDJ up and converted my files with Audacity and tried playing them in TF2. All worked fine. Sound was decent, some lag (But that's to be expected with other's servers because of packet loss and latency) and so, but otherwise fine. On my own locally hosted server it all worked perfect.
However, I tried using Left 4 Dead with HLDJ. I pick a song and press F4 to play it and it goes off. After around a minute, though, it starts getting a little choppy. The choppiness gets worse and worse as it goes, and when it's at its worst, there's a 0.5 second long pause and then the quality is just fine, as if it reset itself. After another minute it starts chopping up again, for some reason (Rinse and repeat). Tapping the play key twice so the song resets makes the quality go back up. I tried using voice_loopback 1 and +voicerecord in console, and that gets good quality. But it also starts getting choppy after two minutes. The latter also goes from good to worst to perfect much faster than HLDJ's voice_inputfromfile does. It also takes around two minutes to start chopping again. All the voice cvars are at default values (Or whatever HLDJ changes them to).
When in the options and testing the voice thingie there that does essentially the same thing, it doesn't get choppy. This really sounds like a L4D error but then I cannot figure out why there's a difference in length between the choppiness and the amount of time required to get choppy depending on whether I am using HLDJ or just a constant loopback of my voice from my own server. .-. This is why I'm asking this here instead of asking Steam Support. That, and their support kinda assumes you are a braindead moron before they get any good reply back to you. ._.
However, I tried using Left 4 Dead with HLDJ. I pick a song and press F4 to play it and it goes off. After around a minute, though, it starts getting a little choppy. The choppiness gets worse and worse as it goes, and when it's at its worst, there's a 0.5 second long pause and then the quality is just fine, as if it reset itself. After another minute it starts chopping up again, for some reason (Rinse and repeat). Tapping the play key twice so the song resets makes the quality go back up. I tried using voice_loopback 1 and +voicerecord in console, and that gets good quality. But it also starts getting choppy after two minutes. The latter also goes from good to worst to perfect much faster than HLDJ's voice_inputfromfile does. It also takes around two minutes to start chopping again. All the voice cvars are at default values (Or whatever HLDJ changes them to).
When in the options and testing the voice thingie there that does essentially the same thing, it doesn't get choppy. This really sounds like a L4D error but then I cannot figure out why there's a difference in length between the choppiness and the amount of time required to get choppy depending on whether I am using HLDJ or just a constant loopback of my voice from my own server. .-. This is why I'm asking this here instead of asking Steam Support. That, and their support kinda assumes you are a braindead moron before they get any good reply back to you. ._.