win7 and voice_input
Posted: Fri Jan 11, 2013 11:20 am
I've encountered a problem with hldj since it doesn't seem to create a voice_input and every time right after loading song i want to see if it is loaded it says Current = none - next > (some other song) i use cs 1.6 and win 7 64 bit with disabled check for admin stuff (no authorization is to be made to modify files, yet still somehow it is affected...)
1) Does HLDJ launch the game correctly for you?
Yep
2) Does "HLDJ Loaded Successfully" appear in console on starting the game (with no errors)?
Yep
3) What is the console output after selecting a song, or issuing other HLDJ commands such as "hldj_next"?
hldj_cmd_g.cfg successfully created!
"=" = "Loaded--03._Y^All_Want_A_Single"
] hldj_next
"=" = "Loaded: 01-black_eyed_peas-pump_it"
] hldjca
"=" = "Current: (none) Next: 01-black_eyed_peas-pump_it
4) Create your own local server and set the appropriate sv_ commands:
CODE: SELECT ALL
sv_allow_voice_from_file 1; sv_use_steam_voice 0; sv_voicecodec voice_speex; sv_voicequality 5
all of those not needed. exclude because - see below
4-a) Load one of the sample audio files and perform a search of your Steam directory (without stopping HLDJ) for the file "voice_input.wav" - does it show up, and if so, where?
No, it doesn't.
4-b) If it exists, open it in an audio player: does it sound like the audio file you loaded?
N/a
4-c) If it exists, return to the game, and enter the following into console:
CODE: SELECT ALL
voice_inputfromfile 1; voice_loopback 1; voice_forcemicrecord 0; voice_modenable 1; voice_enable 1; +voicerecord
Does the audio file start to play?
IF i change the name of .wav file converted by hldj and put it under name of voice_input.wav and use the bind it came with, yea, it does play, and deletes automaticaly once finished.
5) Does voice normally work for you? If not, or you do not have a microphone, have you remembered to set up any applicable options in your operating system and/or the game? **
Yea it does work. Win 7 64 bit CS 1.6
1) Does HLDJ launch the game correctly for you?
Yep
2) Does "HLDJ Loaded Successfully" appear in console on starting the game (with no errors)?
Yep
3) What is the console output after selecting a song, or issuing other HLDJ commands such as "hldj_next"?
hldj_cmd_g.cfg successfully created!
"=" = "Loaded--03._Y^All_Want_A_Single"
] hldj_next
"=" = "Loaded: 01-black_eyed_peas-pump_it"
] hldjca
"=" = "Current: (none) Next: 01-black_eyed_peas-pump_it
4) Create your own local server and set the appropriate sv_ commands:
CODE: SELECT ALL
sv_allow_voice_from_file 1; sv_use_steam_voice 0; sv_voicecodec voice_speex; sv_voicequality 5
all of those not needed. exclude because - see below
4-a) Load one of the sample audio files and perform a search of your Steam directory (without stopping HLDJ) for the file "voice_input.wav" - does it show up, and if so, where?
No, it doesn't.
4-b) If it exists, open it in an audio player: does it sound like the audio file you loaded?
N/a
4-c) If it exists, return to the game, and enter the following into console:
CODE: SELECT ALL
voice_inputfromfile 1; voice_loopback 1; voice_forcemicrecord 0; voice_modenable 1; voice_enable 1; +voicerecord
Does the audio file start to play?
IF i change the name of .wav file converted by hldj and put it under name of voice_input.wav and use the bind it came with, yea, it does play, and deletes automaticaly once finished.
5) Does voice normally work for you? If not, or you do not have a microphone, have you remembered to set up any applicable options in your operating system and/or the game? **
Yea it does work. Win 7 64 bit CS 1.6