Page 1 of 1

Accelerated sound

Posted: Sat Apr 04, 2009 3:39 pm
by Yann33470
Hi all!
I've downloaded HLDJ and i've created a sound *.wav. When I read this sound with WMP, it works but when I try to read it with HLDJ in "Counter Strike: Source", I've an accelerated song and when HLDJ's finished to read the song," Counter Strike: Source" bug! How can I resolve this problem please?
A frenchman ;) .
Bye!

[*Note: moved to Help]

Re: Accelerated sound

Posted: Sun Apr 05, 2009 3:18 am
by Renegade

Re: Accelerated sound

Posted: Sun Apr 05, 2009 5:19 am
by Yann33470
Thanks but i know that, the sound has been already converted with Gold Wave, thanks to a tutorial.

Re: Accelerated sound

Posted: Sun Apr 05, 2009 6:21 am
by Yann33470
Err... It works... I don't know why but it works :D .
Thanks ;) .
Bye bye!

Re: Accelerated sound

Posted: Sun Apr 05, 2009 11:31 am
by Yann33470
It doesn't work again :cry:

Re: Accelerated sound

Posted: Mon Apr 06, 2009 4:44 am
by Renegade

Re: Accelerated sound

Posted: Wed Apr 08, 2009 7:09 am
by Yann33470
Thanks, with the /usepmtimer, it works :D
Bye!

Re: Accelerated sound

Posted: Fri Apr 17, 2009 2:24 pm
by kegaroony
I'm having the same issue. When I play the songs out of game, they sound fine, but while im in game, all my songs are accelerated (sounds like the chipmunks on speed) . I am using audacity, and followed all the steps in the tutorial (8000mz 16 bit mono). Please help

Re: Accelerated sound

Posted: Fri Apr 17, 2009 8:12 pm
by Renegade
Are you sure? 8000Hz is for Half-Life games, 11025Hz for Source.

Re: Accelerated sound

Posted: Sun Apr 26, 2009 5:27 pm
by Cryptik
I have the same problem. All files have been converted to the correct HLDJ Source format. However, when I play the songs ingame, they are sped up a lot. I would love to know how to fix this problem.

Re: Accelerated sound

Posted: Sun Apr 26, 2009 11:16 pm
by Renegade
See either one of the topics I've linked above.