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HLDJ and the HL1 engine
Posted: Sun Aug 30, 2009 8:17 pm
by Katix
I have been trying to get songs to work for DoD (the original) and everytime they play they sound come out distorted, even the sample song. im getting a voice_input file in steamapps/user/day fo defeat/dod/ file and it sounds good. i have a mic plugged in and ive used this on every other game i own. any ideas?
Re: HLDJ and the HL1 engine
Posted: Sun Aug 30, 2009 9:18 pm
by Renegade
And you've made sure to download the correct sample wav (for the HL engine) right?
If so, take a look again in the sticky for the "Dual-Core Gaming fix" and see if it applies to you.
Re: HLDJ and the HL1 engine
Posted: Sun Aug 30, 2009 9:27 pm
by Katix
nope, no luck, still doing it. everything converted correctly and the sample is the one for hl1. when it plays it sounds like its coming from a gameboy.
Re: HLDJ and the HL1 engine
Posted: Mon Aug 31, 2009 3:09 am
by Renegade
Read this before posting in this section wrote:you can test it out by using one of the following sample files:
Test these out on a server that is using high-quality voice settings (sv_voicecodec set to "speex" and sv_voicequality to 5).
and you've followed the instructions exactly (paying particular care to the bolded part)?
Re: HLDJ and the HL1 engine
Posted: Mon Aug 31, 2009 6:35 pm
by Katix
it turns out that the voice_speex.dll was located a folder up when it was installed, just had to move things around a bit but i got it working, thanks for your help.