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In-Game Menu
Posted: Tue Mar 02, 2010 12:00 am
by Dark Prism
I'm trying to figure out how to add an in-game menu like you can with HL1 in L4D2. I thought I could do it similarly to how the sm_admin menu works, but I can't find any information on it. Can anyone tell me how to do this, or at least point me in the right direction?
Re: In-Game Menu
Posted: Tue Mar 02, 2010 12:17 pm
by Renegade
not sure if custom radials work in L4D2, but you can try the radial menu tutorial in the tips & tricks section.
Re: In-Game Menu
Posted: Tue Mar 02, 2010 4:28 pm
by Game Zombie
You can't make custom radials in L4D2 anymore unless the server has sv_consistency set to 0
Re: In-Game Menu
Posted: Tue Mar 02, 2010 5:20 pm
by Dark Prism
I also heard that radials don't work when playing infected. That might not be true, but based on the other hurdles for it, I don't think it's viable.
I'm surprised that with the prevalence of SourceMod, there isn't more documentation on this.
Maybe I can just set it up with button presses. Is there a command to the currently selected file/folder to my screen? I'm really just trying to eliminate the need to use the console.
Re: In-Game Menu
Posted: Tue Mar 02, 2010 8:16 pm
by Renegade
If you find one, let me know, I've been in search of something like that since getting HLDJ to work with Source:
http://hldj.org/forums/viewtopic.php?f=9&t=20
HL1 was much more liberal in terms of what you could do with your screen real estate. With Source there may be game-specific hacks, but nothing in general that will work across the entire engine like 'developer 1' and 'echo' used to do.
Re: In-Game Menu
Posted: Wed Mar 03, 2010 4:33 am
by Dark Prism
I'm still looking for a simple way to do this, but maybe it needs to be built into the program, almost how SourceMod does it. Valve's developer wiki has some information on menu overlays:
http://developer.valvesoftware.com/wiki ... umentation .
Re: In-Game Menu
Posted: Thu Mar 04, 2010 1:38 pm
by Renegade
Just a heads-up, that's all C++ code intended for mod developers; it cannot be used in scripts. Although it's possible to edit the game's resource files, it may end up failing consistency checks.