noisy feedback-echo instead of music
Posted: Sat May 15, 2010 9:38 pm
In TF2 (I havn't experienced this in other games yet), hldj will take a second of sound played in game when I press del, and repeat over and over and over again, adding a layer each time, so it gets pretty noisy.
The songs are converted properly (tested and worked in other source-engine games).
Say if someone was talking...
he said "hello".
If I press del (my bind for playing songs) w/ a song selected at the moment he said "hello", it will just say "HELLO HELLO HELLO HELLO HELLO" adding a layer on top of another.
The songs are converted properly (tested and worked in other source-engine games).
Say if someone was talking...
he said "hello".
If I press del (my bind for playing songs) w/ a song selected at the moment he said "hello", it will just say "HELLO HELLO HELLO HELLO HELLO" adding a layer on top of another.