In-Game Menu
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- Game DJ
- Posts: 4
- Joined: Mon Mar 01, 2010 11:55 pm
In-Game Menu
I'm trying to figure out how to add an in-game menu like you can with HL1 in L4D2. I thought I could do it similarly to how the sm_admin menu works, but I can't find any information on it. Can anyone tell me how to do this, or at least point me in the right direction?
Re: In-Game Menu
not sure if custom radials work in L4D2, but you can try the radial menu tutorial in the tips & tricks section.
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- Game DJ
- Posts: 13
- Joined: Fri Feb 12, 2010 8:12 pm
Re: In-Game Menu
You can't make custom radials in L4D2 anymore unless the server has sv_consistency set to 0
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- Game DJ
- Posts: 4
- Joined: Mon Mar 01, 2010 11:55 pm
Re: In-Game Menu
I also heard that radials don't work when playing infected. That might not be true, but based on the other hurdles for it, I don't think it's viable.
I'm surprised that with the prevalence of SourceMod, there isn't more documentation on this.
Maybe I can just set it up with button presses. Is there a command to the currently selected file/folder to my screen? I'm really just trying to eliminate the need to use the console.
I'm surprised that with the prevalence of SourceMod, there isn't more documentation on this.
Maybe I can just set it up with button presses. Is there a command to the currently selected file/folder to my screen? I'm really just trying to eliminate the need to use the console.
Re: In-Game Menu
If you find one, let me know, I've been in search of something like that since getting HLDJ to work with Source:
http://hldj.org/forums/viewtopic.php?f=9&t=20
HL1 was much more liberal in terms of what you could do with your screen real estate. With Source there may be game-specific hacks, but nothing in general that will work across the entire engine like 'developer 1' and 'echo' used to do.
http://hldj.org/forums/viewtopic.php?f=9&t=20
HL1 was much more liberal in terms of what you could do with your screen real estate. With Source there may be game-specific hacks, but nothing in general that will work across the entire engine like 'developer 1' and 'echo' used to do.
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- Game DJ
- Posts: 4
- Joined: Mon Mar 01, 2010 11:55 pm
Re: In-Game Menu
I'm still looking for a simple way to do this, but maybe it needs to be built into the program, almost how SourceMod does it. Valve's developer wiki has some information on menu overlays: http://developer.valvesoftware.com/wiki ... umentation .
Re: In-Game Menu
Just a heads-up, that's all C++ code intended for mod developers; it cannot be used in scripts. Although it's possible to edit the game's resource files, it may end up failing consistency checks.