Uknown Command

Help with using HLDJ
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dudeedud4
Game DJ
Posts: 7
Joined: Thu Jun 04, 2009 1:26 pm

Uknown Command

Post by dudeedud4 »

I would like help with this, I have absolutely no idea what could have caused this, so any help is appreciated.

Code: Select all

] la
execing hldj_curdir.cfg
Directory: C:\Users\Susan\Desktop\HLDJ\Audio 
execing hldj_curaudio.cfg
Current: (none)       Next: (none) 
execing hldj_listaudio.cfg
  1. .\              2. ..\            
  3. Comedy\         4. Pop\           
  5. Rock\           6. Techno-Dance\  
] 3
Renegade
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HLDJ Developer
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Re: Uknown Command

Post by Renegade »

So I'm assuming the problem is that entering '3' results in nothing? Make sure you haven't accidentally toggled quickselect off in the advanced options for the game in HLDJ's Setup.
dudeedud4
Game DJ
Posts: 7
Joined: Thu Jun 04, 2009 1:26 pm

Re: Uknown Command

Post by dudeedud4 »

Ok, ill try this, and yes, it does result in nothing. well... it does but it is this

Code: Select all

Unknown command "-"
EDIT:it is checked.
Renegade
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HLDJ Developer
Posts: 1500
Joined: Sat Mar 01, 2008 2:02 pm
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Re: Uknown Command

Post by Renegade »

Type "alias" into console and copy-paste the output here.
dudeedud4
Game DJ
Posts: 7
Joined: Thu Jun 04, 2009 1:26 pm

Re: Uknown Command

Post by dudeedud4 »

Ok, here it is, I think it may have something to do with the first 10 openscript thingies... I'll find out

Code: Select all

] alias
Current alias commands:
10 : '..openscript..' '..name..' page2 

9 : clear 

8 : '..openscript..' '..name..' mat_fullbright 

7 : '..openscript..' '..name..' mat_yuv 

6 : '..openscript..' '..name..' sv_visiblemaxplayers 

5 : '..openscript..' '..name..' r_drawskybox 

4 : '..openscript..' '..name..' mat_measurefillrate 

3 : '..openscript..' '..name..' mat_fillrate 

2 : '..openscript..' '..name..' r_drawothermodels 

1 : '..openscript..' '..name..' mat_wireframe 

hldjsab : hldj_sayabout 

hldj_sayabout : hldjab; say [HLDJ] :: HLDJ  v1.5.05 :: http://hldj.org 

hldjab : hldj_about 

hldj_about : exec hldj_about.cfg 

hldj3 : hldj_help3 

hldj_help3 : exec hldj_help3.cfg 

hldj2 : hldj_help2 

hldj_help2 : exec hldj_help2.cfg 

hldj1 : hldj_help1 

hldj_help1 : exec hldj_help1.cfg 

hldj : hldj_help 

hldj_help : exec hldj_help.cfg 

hldjqa : hldj_quitall 

hldj_quitall : bind = hldj_quitall; hldj_select_file; quit 

hldjsq : hldj_stopquit 

hldj_stopquit : hldj_stop; quit 

hldjst : hldj_stop 

hldj_stop : exec hldj_stop.cfg; bind = hldj_stop; hldj_select_file; speak deeoo; alias hldj_recmdkey; alias hldj_writecmd; alias hldj_select_file; alias hldjsf; alias hldj_stop; alias hldjst 

hldjrest : hldj_restart 

hldj_restart : bind = hldj_restart; hldj_select_dir; exec hldj_stop.cfg; alias hldj_recmdkey; alias hldj_writecmd; alias hldj_select_file; alias hldjsf; alias hldj_stop; alias hldjst; exec hldj_init.cfg 

hldjre : hldj_recad 

hldj_recad : bind = hldj_recad; hldj_select_dir; wait 73; echo Resetting Directory to: C:\Users\Susan\Desktop\HLDJ\Audio ...; listaudio 

hldjcd : hldj_curdir 

hldj_curdir : exec hldj_curdir.cfg 

hldjstca : hldj_sayteamcuraudio 

hldj_sayteamcuraudio : exec hldj_sayteamcuraudio.cfg 

hldjsca : hldj_saycuraudio 

hldj_saycuraudio : exec hldj_saycuraudio.cfg 

hldjca : hldj_curaudio 

hldj_curaudio : exec hldj_curaudio.cfg 

hldjr : hldj_rand 

hldj_rand : exec hldj_randaudio.cfg; bind = hldj_rand; hldj_select_file 

hldjp : hldj_prev 

hldj_prev : exec hldj_prevaudio.cfg; bind = hldj_prev; hldj_select_file 

hldjn : hldj_next 

hldj_next : exec hldj_nextaudio.cfg; bind = hldj_next; hldj_select_file 

hldjsd : hldj_select_dir 

hldj_select_dir : hldj_select_file; exec hldj_unquickselect.cfg; hldj_wait; wait 73; exec hldj_quickselect.cfg; hldj_custom_selectdir 

hldjsf : hldj_select_file 

hldj_select_file : hldj_writecmd; hldj_recmdkey; hldj_custom_selectfile 

hldj_writecmd : hldj_writecmd_b 

hldj_writecmd_t : host_writeconfig hldj_cmd_t; alias hldj_writecmd hldj_writecmd_a 

hldj_writecmd_s : host_writeconfig hldj_cmd_s; alias hldj_writecmd hldj_writecmd_t 

hldj_writecmd_r : host_writeconfig hldj_cmd_r; alias hldj_writecmd hldj_writecmd_s 

hldj_writecmd_q : host_writeconfig hldj_cmd_q; alias hldj_writecmd hldj_writecmd_r 

hldj_writecmd_p : host_writeconfig hldj_cmd_p; alias hldj_writecmd hldj_writecmd_q 

hldj_writecmd_o : host_writeconfig hldj_cmd_o; alias hldj_writecmd hldj_writecmd_p 

hldj_writecmd_n : host_writeconfig hldj_cmd_n; alias hldj_writecmd hldj_writecmd_o 

hldj_writecmd_m : host_writeconfig hldj_cmd_m; alias hldj_writecmd hldj_writecmd_n 

hldj_writecmd_l : host_writeconfig hldj_cmd_l; alias hldj_writecmd hldj_writecmd_m 

hldj_writecmd_k : host_writeconfig hldj_cmd_k; alias hldj_writecmd hldj_writecmd_l 

hldj_writecmd_j : host_writeconfig hldj_cmd_j; alias hldj_writecmd hldj_writecmd_k 

hldj_writecmd_i : host_writeconfig hldj_cmd_i; alias hldj_writecmd hldj_writecmd_j 

hldj_writecmd_h : host_writeconfig hldj_cmd_h; alias hldj_writecmd hldj_writecmd_i 

hldj_writecmd_g : host_writeconfig hldj_cmd_g; alias hldj_writecmd hldj_writecmd_h 

hldj_writecmd_f : host_writeconfig hldj_cmd_f; alias hldj_writecmd hldj_writecmd_g 

hldj_writecmd_e : host_writeconfig hldj_cmd_e; alias hldj_writecmd hldj_writecmd_f 

hldj_writecmd_d : host_writeconfig hldj_cmd_d; alias hldj_writecmd hldj_writecmd_e 

hldj_writecmd_c : host_writeconfig hldj_cmd_c; alias hldj_writecmd hldj_writecmd_d 

hldj_writecmd_b : host_writeconfig hldj_cmd_b; alias hldj_writecmd hldj_writecmd_c 

hldj_writecmd_a : host_writeconfig hldj_cmd_a; alias hldj_writecmd hldj_writecmd_b 

hldj_recmdkey : unbind = 

playaudio_off : -voicerecord; voice_inputfromfile 0; voice_loopback 0; alias playaudio playaudio_on; hldj_custom_playaudio_off 

playaudio_on : alias playaudio playaudio_off; voice_inputfromfile 1; voice_loopback 1; +voicerecord; hldj_custom_playaudio_on 

playaudio : playaudio_on 

la : listaudio 

listaudio : hldj_curaudio; hldj_curdir; exec hldj_listaudio.cfg; hldj_custom_listaudio 

hldj_custom_playaudio_off : 

hldj_custom_playaudio_on : 

hldj_custom_listaudio : 

hldj_custom_selectdir : 

hldj_custom_selectfile : 

hs : halfsec 

halfsec : hldj_wait 

hldjw : hldj_wait 

hldj_wait : wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait 

_zoom : open zoom.lua 2x 
Renegade
HLDJ Developer
HLDJ Developer
Posts: 1500
Joined: Sat Mar 01, 2008 2:02 pm
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Re: Uknown Command

Post by Renegade »

Yes it does. If those aliases are necessary to the game (although chances are they're from some other script you have), I would suggest changing your quickselect prefix in HLDJ's advanced Setup so they do not conflict. For example, if you make your quickselect prefix 'q' then the HLDJ aliases you would use to select a file will become q1, q2, q3 and so forth.
dudeedud4
Game DJ
Posts: 7
Joined: Thu Jun 04, 2009 1:26 pm

Re: Uknown Command

Post by dudeedud4 »

So if I use "q" the n when i hit "la" in console and the menu comes up, just type q3" for the first one?
Renegade
HLDJ Developer
HLDJ Developer
Posts: 1500
Joined: Sat Mar 01, 2008 2:02 pm
Contact:

Re: Uknown Command

Post by Renegade »

Yes.
dudeedud4
Game DJ
Posts: 7
Joined: Thu Jun 04, 2009 1:26 pm

Re: Uknown Command

Post by dudeedud4 »

ok, thanks a ton.
dudeedud4
Game DJ
Posts: 7
Joined: Thu Jun 04, 2009 1:26 pm

Re: Uknown Command

Post by dudeedud4 »

Do you know how to delete alias's though?
Renegade
HLDJ Developer
HLDJ Developer
Posts: 1500
Joined: Sat Mar 01, 2008 2:02 pm
Contact:

Re: Uknown Command

Post by Renegade »

You mean in-game or for good? If in-game, there's no way to delete it per se, but you may re-alias to something else such as an empty string or another command: "alias <name> <command(s)>"
To remove a re-occurring alias you need to delete it from which ever config file it is loading from. Check your autoexec.cfg and any other related configs in your game's directory.
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