Selfmuting in demos

Help with using HLDJ
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KuroiRyuu
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Joined: Mon Feb 21, 2011 1:44 pm

Selfmuting in demos

Post by KuroiRyuu »

I have a problem. I can't mute my(HLDJ) voice when i watch demo.
voice_loopback 0 doesn't help and i dont want use voice_enable 0.
Plz answer me how mute HLDJ in demo, and write in simple english plz (i will use google translator :D )
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uggron
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Re: Selfmuting in demos

Post by uggron »

What game are you playing?
KuroiRyuu
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Re: Selfmuting in demos

Post by KuroiRyuu »

oh sorry
Team Fortress 2
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uggron
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Re: Selfmuting in demos

Post by uggron »

I tried but could not find a command for TF2.
You could try voice_show_mute and voice_mute (these are commands from left 4 dead 2, they might not work for team fortress 2)
voice_show_mute gives you a list of people and a number for each person.
voice_mute # (replace # with the number of the person you want to mute) should mute them.

I'm sorry if this doesn't work. This is the best I can do :/
KuroiRyuu
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Re: Selfmuting in demos

Post by KuroiRyuu »

I already tried this commands they not work
Renegade
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Re: Selfmuting in demos

Post by Renegade »

you can check if "voice_loopbackfromfile" is 0, and enter "-voicerecord". Also make sure you are toggling your play audio key off once you are finished playing. If all else fails, you can also enter "hldj_stop" to stop HLDJ.
KuroiRyuu
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Joined: Mon Feb 21, 2011 1:44 pm

Re: Selfmuting in demos

Post by KuroiRyuu »

I must do that before demo record?
All of this doesnt work then i watch demo
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uggron
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Re: Selfmuting in demos

Post by uggron »

He is not having a problem with playng HLDJ during the actual game; what he wants to know is how he might mute himself during demo playback.
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