Not too good with scripting, but I would like to use some of the advanced features.
Found the idea off of these two old posts, to setup custom menus in-game for hldj. I can't seem to get the config files to load though. So what am I doing wrong?
followed instructions here:
http://hostedboard.com/hldj-post-282.html#282
and here
http://hostedboard.com/hldj-post-283.html#283
I know that these are for HL1, but I think the code should still work for source right?
I have loaded the config files into the hldj's custom folder, and added the lines
bind p "exec commandmenu.cfg"
exec commandmenu.cfg
also tried typing 'exec commandmenu.cfg ' straight into the console but it could find the file to load it.
Anybody succefully done something this before that can help out setting up in-game hldj menus? or got the different keyboard layout idea (would work just as well to me as menus would) to work successfully in source?
Help setting up game command menus for source
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Re: Help setting up game command menus for source
The command menu config is actually not a script, but a VGUI description language; it's only read and recognized by the HL1 engine (dunno why they've taken it out of Source), so unfortunately this feature will not work elsewhere.
*edit: thanks for the motivation, I've finally done up a definitive tutorial on binding keys to audio:
http://www.hldj.org/forums/viewtopic.php?f=6&t=252
*edit: thanks for the motivation, I've finally done up a definitive tutorial on binding keys to audio:
http://www.hldj.org/forums/viewtopic.php?f=6&t=252
Re: Help setting up game command menus for source
Thanks for the reply. Too bad this feature does not work in source, I thought it would seeing as how there is the vgui for responses (yes, no, attacking, etc.) in-game. It would have been really handy, not to mention speedy. I'll read through your other post and see if I can start writing a binding script.